This would be great once we have a full lab with a server and a couple
testing environments, but for now this would require resources we
can't spare since the gitlab shared runners do not work for both windows
and linux.
This complete what is needed for the definition of Vector2, Vector3, and Vector4.
This required a trigonometry section, fleshing out the rest of the Number, ToNumber,
and FromNumber section, correctly defining all the available function for the Real
trait, and defining several constants.
This library will e the math library of the magic game engine.
Currently, it defines basic numerical types that can be used in generic programming
and a set of generic Vector structures.
Tests can be added to the "tests" crate.