265 lines
9.9 KiB
Markdown
265 lines
9.9 KiB
Markdown
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# MicroBadge
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## Product Design Document
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**Version:** 1.0
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**Date:** July 11, 2025
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**Author(s):** CyberMages, LLC (Jason Smith)
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**Stakeholders:** Self, Potential Conference Attendees, Hobbyists
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---
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1. [Introduction](#introduction)
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- [Purpose of this Document](#purpose-of-this-document)
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- [Product Overview](#product-overview)
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- [Target Audience](#target-audience)
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- [Scope](#scope)
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2. [Business Case & Goals](#business-case-goals)
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- [Problem Statement](#problem-statement)
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- [Business Objectives](#business-objectives)
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- [Key Performance Indicators (KPIs)](#key-performance-indicators-kpis)
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3. [User Stories / Use Cases / Features](#user-stories-use-cases-features)
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- [User Personas](#user-personas)
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- [Core Features](#core-features)
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* [Menu System](#menu-system)
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* [Name Scroller](#name-scroller)
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* [NFC Business Card](#nfc-business-card)
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* [Snake Game](#snake-game)
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- [Out-of-Scope Features](#out-of-scope-features)
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4. [User Experience (UX) & User Interface (UI)](#user-experience-ux-user-interface-ui)
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- [User Flows](#user-flows)
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- [Wireframes / Mockups](#wireframes-mockups)
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- [Interaction Design](#interaction-design)
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- [Accessibility Considerations](#accessibility-considerations)
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- [Brand & Style Guidelines](#brand-style-guidelines)
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5. [Technical Considerations (High-Level)](#technical-considerations-high-level)
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- [System Integrations](#system-integrations)
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- [Performance Requirements](#performance-requirements)
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- [Security Considerations](#security-considerations)
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- [Data Privacy](#data-privacy)
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6. [Release Plan & Roadmap](#release-plan-roadmap)
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- [Phased Rollout Strategy](#phased-rollout-strategy)
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- [Future Considerations / Roadmap](#future-considerations-roadmap)
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7. [Success Metrics & Analytics](#success-metrics-analytics)
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- [Key Metrics to Track](#key-metrics-to-track)
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- [Analytics Tools](#analytics-tools)
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8. [Open Questions and Assumptions](#open-questions-and-assumptions)
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- [Open Questions](#open-questions)
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- [Assumptions](#assumptions)
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9. [Appendices](#appendices)
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- [Glossary](#glossary)
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- [References](#references)
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---
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## Introduction
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### Purpose of this Document
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This document defines the **product vision**, **features**, and **user
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experience** for MicroBadge, an interactive name badge application, to guide
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its development and align on its purpose.
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### Product Overview
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**MicroBadge** is an interactive embedded application built for the BBC
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micro:bit v2, functioning as a **conference name badge**. It provides a
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**professional and technical icebreaker** at events through various
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interactive apps.
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### Target Audience
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* Professionals attending conferences and networking events.
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* Individuals looking for unique icebreakers and conversation starters.
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* Developers interested in embedded Rust and interactive hardware.
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* Anyone seeking a personalized, memorable name badge experience.
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### Scope
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This document covers the **initial release** of MicroBadge, including its
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core menu system, name scroller, Snake game, and the NFC business card
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functionality.
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## Business Case & Goals
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### Problem Statement
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* Traditional name badges are often static and unengaging, failing
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to facilitate professional or technical icebreaking effectively.
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* Networking often lacks memorable, interactive elements.
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* Sharing contact information can be cumbersome.
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### Business Objectives
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* Provide a **custom and memorable name badge experience**.
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* Enable **fun interactions** and **easy sharing of contact info via NFC**.
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* Serve as a **technical portfolio piece** for conferences, meetings,
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and interviews.
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* **Showcase embedded Rust development** using async and no-std.
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### Key Performance Indicators (KPIs)
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* Number of positive comments received about the badge.
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* Frequency of badge-initiated conversations.
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* Successful NFC contact transfers (post-completion).
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* Completion rate of the Snake game by others.
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---
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## User Stories / Use Cases / Features
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### User Personas
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* **Conference Attendee Alex:** Wants to easily display their name,
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engage in lighthearted interactions, and quickly share contact
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details without fumbling for cards.
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* **Tech Enthusiast Tara:** Appreciates the technical sophistication
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and wants to use the badge as a conversation starter about embedded
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Rust.
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### Core Features
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#### Menu System
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**Description:** Allows the user to switch between different
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applications on the micro:bit.
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**User Stories:** As a user, I want to easily navigate between different
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badge functionalities so I can quickly access the app
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I need.
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**Acceptance Criteria:**
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* Menu is visible on the LED matrix.
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* Navigation via physical buttons is intuitive and responsive.
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* Selecting an app loads it promptly.
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**Priority:** Must Have
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#### Name Scroller
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**Description:** Scrolls a user-defined name or custom message
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across the 5x5 LED matrix.
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**User Stories:** As a conference attendee, I want my name to scroll across
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the badge so others can easily identify me from a distance.
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**Acceptance Criteria:**
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* Name scrolls smoothly and is legible.
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* Scrolling text supports English ASCII characters only.
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* Speed and repeat mode are configurable (future state).
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**Priority:** Must Have
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#### NFC Business Card
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**Description:** Leverages the onboard NFC peripheral to share vCard/contact
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data with mobile phones.
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**User Stories:** As a user, I want to quickly share my contact information
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by tapping my badge on a phone, saving time and effort.
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**Acceptance Criteria:**
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* Badge emits vCard data via NFC upon activation.
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* Mobile phones can successfully read and import the data.
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**Priority:** Must Have
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#### Snake Game
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**Description:** A classic Snake game playable on the 5x5 LED display,
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designed for fun and interactivity.
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**User Stories:** As a user, I want a simple, engaging game on my badge to
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break the ice or pass time.
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**Acceptance Criteria:**
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* Game renders correctly on the 5x5 LED matrix.
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* Controls (Button A, Button B for turning) are responsive.
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* Game includes food, score tracking, and game over conditions.
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* Game speed is tuned for usability.
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**Priority:** Should Have
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### Out-of-Scope Features
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* Configuration storage via flash memory.
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* Desktop companion app for editing settings.
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* BLE for data sync or configuration.
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## User Experience (UX) & User Interface (UI)
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### User Flows
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* **Power On:** Device boots, then goes directly to the main menu.
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* **App Selection:** From main menu, user presses Button A to cycle
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through apps, Button B to select.
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* **App Interaction:** User interacts with the active app (e.g.,
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scrolling name, playing Snake).
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* **Return to Menu:** Pressing the **Reset button** on the back of
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the device returns to the main menu.
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### Wireframes / Mockups
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The primary UI is the **5x5 LED matrix**. Visuals are abstract patterns or
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simple character representations. (No detailed wireframes beyond conceptual
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understanding of 5x5 limits).
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### Interaction Design
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* `Button A`: Navigation (e.g., move down in menu, turn left in Snake).
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* `Button B`: Selection (e.g., select app, turn right in Snake).
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* `Start Button` (capacitive touch logo): Its function varies by app:
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- In the **Menu**, it selects the currently highlighted application.
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- In the **Name Scroller**, pressing any button (A, B, or Start)
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will return to the main menu.
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- In the **Snake game**, the Start button is used for selections
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within the game (e.g., choosing difficulty).
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* LED matrix provides immediate **visual feedback** for selections, game
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states, and menu navigation.
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### Accessibility Considerations
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Limited by the 5x5 LED matrix. Focus is on **clear, distinct visual
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patterns** where possible.
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### Brand & Style Guidelines
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Adheres to the physical aesthetic of the BBC micro:bit v2, with simple,
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functional LED display patterns.
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## Technical Considerations (High-Level)
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### System Integrations
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* Onboard NFC peripheral (for NFC Business Card app).
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* GPIO for button input.
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* LED matrix display control.
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### Performance Requirements
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* Menu navigation must be responsive.
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* Snake game refresh rate tuned for smooth play.
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### Security Considerations
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NFC data transfer should minimize privacy risks (e.g., only share public
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contact info). No sensitive data stored.
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### Data Privacy
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VCard data intended for public sharing only. No personal data collected or
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stored by the application itself.
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## Release Plan & Roadmap
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### Phased Rollout Strategy
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Initial single release. No phased rollout planned for this version.
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### Future Considerations / Roadmap
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* Finalize NFC vCard transmission.
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* Add configuration storage via flash memory for user preferences.
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* Create a desktop companion app for easier settings editing.
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* Support BLE for data synchronization or advanced configuration.
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## Success Metrics & Analytics
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### Key Metrics to Track
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As listed in section 4.3 (e.g., qualitative feedback, observations of
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interaction, NFC transfer success rate).
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### Analytics Tools
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Primarily anecdotal observation and direct user feedback due to the
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embedded, standalone nature of the device.
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## Open Questions and Assumptions
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### Open Questions
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* Exact vCard data format for NFC compatibility across devices.
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* Optimal user experience for NFC activation on the micro:bit.
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### Assumptions
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* Users will be familiar with basic micro:bit interactions.
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* The 5x5 LED matrix provides sufficient visual fidelity for intended
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applications.
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* NFC peripheral provides reliable data transfer.
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## Appendices
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### Glossary
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**Embassy:** An asynchronous embedded runtime for Rust.
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**HALs:** Hardware Abstraction Layers, providing a consistent API for
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hardware peripherals.
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**micro:bit v2:** A small, programmable computer designed for
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education and hobbyists.
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**NFC:** Near Field Communication, a set of communication protocols.
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**PWM:** Pulse-width modulation, used for controlling LED intensity.
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**vCard:** An electronic business card file format.
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### References
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