Created a new math library.
This library will e the math library of the magic game engine. Currently, it defines basic numerical types that can be used in generic programming and a set of generic Vector structures. Tests can be added to the "tests" crate.
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src/lib.rs
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13
src/lib.rs
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#![feature(zero_one)]
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#![feature(float_from_str_radix)]
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mod number;
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mod whole;
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mod integer;
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mod real;
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pub mod vector;
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pub use self::vector::Vector;
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